STELLARUNE

— PROJECT NAME

Stellarune

— FORMAT

Videogame

— ROLE

Project Lead, Game Designer, Lead Programmer, Technical Artist, Concept Artist

— START DATE

June 2022

— CONTRIBUTION

Game Mechanics, Prototype, Visual Scripting, C++ Programming, Perforce Version Control, Project Management, Tools programming, PyQt GUI design, AWS Dedicated Multiplayer Server, 3D&2D animation, Rigging, Concept Art, GDC Exhibition, Funding, Pitch & Presentations.

— TEAM SIZE

  • Total: 15

  • Core: Zhixuan Xiao, Harith Reef Liew, Eric Ni, Kirby Neo, May Li

  • Contributor: 7

  • Outsource: 3

Stellarune is a unique action strategy game, where players use dice to cast magic spells while engaging in real-time, grid-based combat. Here, magic is a power bestowed from the stars and where the essence of a soul manifests in the form of dice. Defeat various foes while using strategy to reach the top of the tower.

OVERVIEW

Players receive dice faces with magic spells inscribed on them from defeating foes and can use them to customize dice to suit their individual playstyle.

Of these spells, they fall into unique classes that have certain class abilities and archetypes. Currently, available classes are Aether (Neutral), Ignist (Fire), and Tempest (Lightning). We will be adding Poison, Water, and Wind in the upcoming year.

Prototype

Roadmap

TECHNIAL ART TOOLS

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