
STELLARUNE
— PROJECT NAME
Stellarune
— FORMAT
Videogame
— ROLE
Project Lead, Game Designer, Lead Programmer, Technical Artist, Concept Artist
— START DATE
June 2022
— CONTRIBUTION
Game Mechanics, Prototype, Visual Scripting, C++ Programming, Perforce Version Control, Project Management, Tools programming, PyQt GUI design, AWS Dedicated Multiplayer Server, 3D&2D animation, Rigging, Concept Art, GDC Exhibition, Funding, Pitch & Presentations.
— TEAM SIZE
Total: 15
Core: Zhixuan Xiao, Harith Reef Liew, Eric Ni, Kirby Neo, May Li
Contributor: 7
Outsource: 3
Stellarune is a unique action strategy game, where players use dice to cast magic spells while engaging in real-time, grid-based combat. Here, magic is a power bestowed from the stars and where the essence of a soul manifests in the form of dice. Defeat various foes while using strategy to reach the top of the tower.
OVERVIEW
Players receive dice faces with magic spells inscribed on them from defeating foes and can use them to customize dice to suit their individual playstyle.
Of these spells, they fall into unique classes that have certain class abilities and archetypes. Currently, available classes are Aether (Neutral), Ignist (Fire), and Tempest (Lightning). We will be adding Poison, Water, and Wind in the upcoming year.
Prototype
Roadmap

