Dynamic Parameter VFX

-Niagara System | Unreal Engine 5

  • This Niagara System uses User Parameter to control the the VFX's transform and animation. It can be accessed from any Actor Blueprint.
  • The Niagara system is designed in such a way that outside input can dynamically modify system parameters.
  • The final result involves some color adjustment and the addition of a custom color parameter in the system for easy color change.

       The system is configured to adjust sprite size, orientation, and color. Duplicating emitters and implementing rotation creates the circle's dynamic visual. A fade effect is introduced using velocity and scale color modules. A unique aspect of this project is the capacity to modify the system's parameters externally, allowing for dynamic particle spawn and transform changes.