Animation State Machine

-Animation Blueprint | Unreal Engine 5

  • The Animation State Machine is developed within Unreal Engine 5, controlling the behavior of a die model.
  • The Animation State Machine uses an integer variable Face to dictate the die to either roll to any of its faces or maintain a continuous rolling animation.
  • If the integer value is between 1-6, the die will roll to that specific face. If the integer value is 0 or above 7, the die will remain in a perpetual rolling animation.

       This animation blueprint leverages an integer variable in the animation blueprint to determine the dice face or keep it rolling. The system starts from a conduit state and transitions to one of six states, each linked to a specific dice face, based on the 'Face' variable. The result is a flexible dice animation system offering both specific outcomes and continuous roll animation.